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Championship manager 2007 editor
Championship manager 2007 editor






No, we're not talking about the kudos of the developers, but an in-game dynamic that drives everything that's good about FM and threatens to undermines all of the good things Champ undoubtedly does. Because, it may surprise you to learn, there's one dead simple reason Champ is no FM. It's often said that that the real reason it lags behind FM is that Champ Man lacks soul - which is a lazy way of saying 'it's like Football Manager, but not as good and we're damned if we know why'. What? No 'cripple their flair man with high tackles' option? Tsk. In other genres it's ok to be good, but not brilliant - and yet it seems in football management second is nothing.Īctually, the reason we're always sizing up boss sims like two competitive starlets comparing their tackles in the shower is that management games are in many respects so similar to SEGA's top dog.Ĭertainly the feature list of Champ lags behind FM's - there are no feeder clubs, for instance, and under-developed media and manager interaction and, in this PS2 version, no ProZone post-match analysis tool to please the laptop brigade.īut all of these reasons don't explain why the PS2 conversion - as sound as it actually is - of a PC game that's developed with no little effort and plenty of passion is no Football Manager. It's not as if we expect every shooter we play to measure up to Halo. Other management game we feel the urge to talk about Football Manager, to compare it to by far and away the leading title in the genre?








Championship manager 2007 editor